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The Last of Us Part I

Review · Action · PC · PlayStation 5

The Last of Us Part I

Reviewed: 16 May 2026

PC · PlayStation 5

Naughty Dog · 2022

Ludograph rating

B

Good

61 /100

06010030BenefitLow riskB 44 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

44

Risk (RIS)

0

Daily limit

Age guidance

17+

Developmental benefits

B1Cognitive
0.44
B2Social-emotional
0.30
B3Motor
0.65

The Last of Us Part I offers a mature, emotionally resonant narrative that explores complex themes of survival, loss, and humanity. Players engage in problem-solving, strategic thinking, and critical decision-making in a challenging post-apocalyptic world. The game's strong storytelling and character development can foster empathy and emotional regulation as players navigate difficult moral choices.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

The primary risks of The Last of Us Part I stem from its mature and intense content. The game features frequent and realistic violence, including violence against defenseless targets, strong language, and disturbing depictions of infected creatures and human brutality. There are also instances of implied sexual content and substance references. This content, combined with elements of horror and fear, may be distressing for younger or more sensitive players. While the game has natural stopping points, the compelling narrative might encourage longer play sessions.

Content (not in risk score)

R4.1Violence Level
1.00
R4.2Sexual Content
0.33
R4.3Language
1.00
R4.4Substance References
0.33
R4.5Fear / Horror
1.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is The Last of Us Part I safe for kids?

Ludograph gives The Last of Us Part I a rating of 61/100, recommended for ages 17 and up. It offers solid benefits but needs parental guidance on the risks.

What age is The Last of Us Part I appropriate for?

Ludograph's rubric recommends a minimum age of 17+ for The Last of Us Part I, based on benefits, risks, and content review.

How long should kids play The Last of Us Part I?

We don't publish a daily session budget for The Last of Us Part I: its design-risk score sits in our highest band, where limiting time alone doesn't address the risks. For children we suggest choosing an alternative instead.

What are the main risks of The Last of Us Part I?

The primary risks of The Last of Us Part I stem from its mature and intense content. The game features frequent and realistic violence, including violence against defenseless targets, strong language, and disturbing depictions of infected creatures and human brutality. There are also instances of implied sexual content and substance references. This content, combined with elements of horror and fe