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the last viking (El-Andaloussi studio)

Review · Adventure · PC

the last viking (El-Andaloussi studio)

Reviewed: 17 Jun 2026

PC

El-Andaloussi studio · 2023

Ludograph rating

C

Mixed

52 /100

06010030BenefitLow riskB 35 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

35

Risk (RIS)

0

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.48
B2Social-emotional
0.07
B3Motor
0.45

The game, 'the last viking,' offers cognitive benefits through its Adventure, RPG, and Platformer elements, encouraging problem-solving, spatial awareness, strategic thinking, and memory. The narrative of a viking searching for a friend may also foster empathy.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

Given its nature as a school project with no microtransactions or social features, 'the last viking' presents minimal risks related to compulsion-loop design, monetization, or social pressures. Content risks are low, with only mild violence potentially present due to the viking theme.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is the last viking (El-Andaloussi studio) safe for kids?

Ludograph gives the last viking (El-Andaloussi studio) a rating of 52/100, recommended for ages 7 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is the last viking (El-Andaloussi studio) appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for the last viking (El-Andaloussi studio), based on benefits, risks, and content review.

How long should kids play the last viking (El-Andaloussi studio)?

Our session recommendation for the last viking (El-Andaloussi studio) is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of the last viking (El-Andaloussi studio)?

Given its nature as a school project with no microtransactions or social features, 'the last viking' presents minimal risks related to compulsion-loop design, monetization, or social pressures. Content risks are low, with only mild violence potentially present due to the viking theme.