LumiKin

The Mansion (itch) (jorgensenkm@yahoo.com)

jorgensenkm@yahoo.com|2020Educational

LumiScore

46

out of 100

Use with parental oversight — some design risks present

Up to120min/day

Heads up

💸 Monthly cost: Free

Growth

30/100

Limited

Growth Value

Risk

0/100

LOW

Engagement Patterns

Parent Pro-Tip

Encourage your child to discuss the choices they made and the outcomes in the game. This can reinforce critical thinking and understanding of cause and effect.

Top Skills Developed

Problem Solving5/5
Critical Thinking5/5
Reading & Language5/5
Learning Transfer5/5
Strategic Thinking3/5

Development Areas

CognitiveProblem solving, spatial awareness, strategic thinking, creativity, memory, and learning transfer. Weighted 50% of the Benefit Score.
60
Social & EmotionalTeamwork, communication, empathy, emotional regulation, and ethical reasoning. Weighted 30% of the Benefit Score.
0
Motor SkillsHand-eye coordination, fine motor control, reaction time, and physical activity. Weighted 20% of the Benefit Score.
0
Overall Benefit Score (BDS)30/100

What your child develops

The game, being a Twine game designed for learning, likely offers strong cognitive benefits, particularly in critical thinking, reading comprehension, and learning transfer. Its text-based nature encourages engagement with written content and decision-making.

Base: UnknownReviewed May 2026

Regulatory Compliance

Tap a badge for details. Grey = not yet assessed.

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About this game

This is a Twine Game created for IS_LT 7384 Designing Games for Learning.