LumiKin
Metacritic 6413+

The Matrix: Path of Neo

Shiny Entertainment|2005ActionShooterAdventure
PCPS2Xbox

LumiScore

55

out of 100

Appropriate for ages 17+ with parental supervision

120min/day recommended

Heads up

💸 Monthly cost: Free

Growth

38/100

Developing

Growth Value

Risk

0/100

LOW

Engagement Patterns

Parent Pro-Tip

This game is suitable for teenagers due to its mature themes and violence. Parents should be aware of the action-oriented combat and occasional strong language. The game offers clear mission-based progression, allowing for natural breaks in gameplay.

Top Skills Developed

Problem Solving3/5
Spatial Awareness3/5
Strategic Thinking3/5
Critical Thinking3/5
Memory & Attention3/5

Development Areas

CognitiveProblem solving, spatial awareness, strategic thinking, creativity, memory, and learning transfer. Weighted 50% of the Benefit Score.
46
Social & EmotionalTeamwork, communication, empathy, emotional regulation, and ethical reasoning. Weighted 30% of the Benefit Score.
20
Motor SkillsHand-eye coordination, fine motor control, reaction time, and physical activity. Weighted 20% of the Benefit Score.
45
Overall Benefit Score (BDS)38/100

What your child develops

The Matrix: Path of Neo offers a compelling action-adventure experience that allows players to embody Neo and engage in strategic combat within the iconic Matrix universe. It fosters problem-solving through combat scenarios, enhances spatial awareness during exploration, and encourages critical and strategic thinking in navigating complex missions. The game also provides opportunities for learning transfer as players master new abilities and adapt to escalating challenges. The narrative depth and expanded insights into the Matrix lore offer an engaging and immersive experience.

Base: UnknownReviewed May 2026

Regulatory Compliance

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About this game

The Matrix: Path of Neo is the second video game developed by Shiny Entertainment based on the Matrix trilogy. This time you get to play as Neo himself, starting from the day agents came to take him from his office, through the race against the clock with the machines digging towards Zion, to the final battle against Agent Smith.