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The Mines

Review · Action · PC

The Mines

Reviewed: 20 Jun 2026

PC

Tyler a kious · 2025

Ludograph rating

C

Mixed

52 /100

06010030BenefitLow riskB 35 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

35

Risk (RIS)

0

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.44
B2Social-emotional
0.00
B3Motor
0.65

The Mines offers an intense experience that can significantly develop spatial awareness, reaction time, and problem-solving skills under high pressure. Players must strategically navigate complex environments and anticipate threats, fostering quick thinking and precise motor control.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

This game is a pure horror experience designed to evoke primal fears of claustrophobia, helplessness, and dread. The relentless pursuit by a grotesque spider can be highly anxiety-inducing and may not be suitable for players sensitive to intense fear. The continuous tension also makes it challenging to find natural stopping points, potentially leading to extended play sessions.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
1.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is The Mines safe for kids?

Ludograph gives The Mines a rating of 52/100, recommended for ages 13 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is The Mines appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for The Mines, based on benefits, risks, and content review.

How long should kids play The Mines?

Our session recommendation for The Mines is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of The Mines?

This game is a pure horror experience designed to evoke primal fears of claustrophobia, helplessness, and dread. The relentless pursuit by a grotesque spider can be highly anxiety-inducing and may not be suitable for players sensitive to intense fear. The continuous tension also makes it challenging to find natural stopping points, potentially leading to extended play sessions.