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The Solus Project

Review · Adventure · Xbox One · PlayStation 4 · PC

The Solus Project

Reviewed: 02 May 2026

Xbox One · PlayStation 4 · PC

Teotl Studios · 2016

Ludograph rating

C

Mixed

52 /100

The Solus Project is a survival adventure that encourages problem solving and spatial awareness, but its isolation and horror themes can be intense for some.

06010030BenefitLow riskB 35 · R 1
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

35

Risk (RIS)

1

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.46
B2Social-emotional
0.00
B3Motor
0.60

The Solus Project is a single-player exploration and survival adventure that encourages critical thinking, spatial awareness, and memory through environmental puzzles and navigation of a mysterious alien planet. Players must manage resources and adapt to a dynamic, harsh environment, fostering learning transfer and adaptive challenge. The VR support enhances immersion and hand-eye coordination.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.06

The game's primary risks are related to its themes of isolation, fear, and horror, which could be intense for younger players. While there is mild violence in the context of survival, the overall atmosphere of being utterly alone on a hostile planet might be distressing. The game also involves some level of privacy risk due to unknown online interactions, though it is primarily a single-player experience.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.33
R4.4Substance References
0.00
R4.5Fear / Horror
1.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KNot yet assessed·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is The Solus Project safe for kids?

Ludograph gives The Solus Project a rating of 52/100, recommended for ages 13 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is The Solus Project appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for The Solus Project, based on benefits, risks, and content review.

How long should kids play The Solus Project?

Our session recommendation for The Solus Project is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of The Solus Project?

The game's primary risks are related to its themes of isolation, fear, and horror, which could be intense for younger players. While there is mild violence in the context of survival, the overall atmosphere of being utterly alone on a hostile planet might be distressing. The game also involves some level of privacy risk due to unknown online interactions, though it is primarily a single-player exp