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The Swords of Ditto

Review · Action · macOS · Linux · PlayStation 4

The Swords of Ditto

Reviewed: 01 May 2026

macOS · Linux · PlayStation 4 · iOS · Android · Nintendo Switch · PC

Devolver Digital · 2018

Ludograph rating

B

Good

58 /100

The Swords of Ditto is an action RPG that encourages strategic thinking and problem-solving through its unique adventure system.

06010030BenefitLow riskB 42 · R 5
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

42

Risk (RIS)

5

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.50
B2Social-emotional
0.33
B3Motor
0.35

The Swords of Ditto is an action RPG that encourages strategic thinking, problem-solving, and adaptive challenge through its unique adventure system. Players will engage in hand-eye coordination and reaction time, and can experience positive social interactions through cooperative play.

Design risks

R1Compulsion-loop pressure
0.10
R2Monetization
0.00
R3Social risk
0.00

The game has minimal risks, primarily low-level violence typical of cartoon action RPGs. There are no monetization pressures, social risks, or significant compulsion-loop design concerns.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Heads up

  • Monthly spendTypical real-money spend by engaged players: ~$20/mo.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is The Swords of Ditto safe for kids?

Ludograph gives The Swords of Ditto a rating of 58/100, recommended for ages 7 and up. It offers solid benefits but needs parental guidance on the risks.

What age is The Swords of Ditto appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for The Swords of Ditto, based on benefits, risks, and content review. That is more lenient than ESRB E10+: industry ratings reflect content intensity, while ours also weighs how the game is designed to be played.

How long should kids play The Swords of Ditto?

Our session recommendation for The Swords of Ditto is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of The Swords of Ditto?

The game has minimal risks, primarily low-level violence typical of cartoon action RPGs. There are no monetization pressures, social risks, or significant compulsion-loop design concerns.