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The Tale of ALLTYNEX

Review · Arcade · PC

The Tale of ALLTYNEX

Reviewed: 12 May 2026

PC

SITER SKAIN · 2014

Ludograph rating

B

Good

58 /100

The Tale of ALLTYNEX is an arcade game that promotes spatial awareness, adaptive challenge, and hand-eye coordination through its challenging action.

06010030BenefitLow riskB 42 · R 6
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

42

Risk (RIS)

6

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.56
B2Social-emotional
0.03
B3Motor
0.65

The game offers engaging arcade action, promoting spatial awareness, reaction time, and problem-solving skills through its challenging gameplay. Players can enjoy short, intense sessions or extended play to master the mechanics and improve their scores.

Design risks

R1Compulsion-loop pressure
0.07
R2Monetization
0.00
R3Social risk
0.11

While generally low-risk, the competitive nature of high scores might lead to some social comparison. The abstract violence is minimal and non-graphic.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is The Tale of ALLTYNEX safe for kids?

Ludograph gives The Tale of ALLTYNEX a rating of 58/100, recommended for ages 7 and up. It offers solid benefits but needs parental guidance on the risks.

What age is The Tale of ALLTYNEX appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for The Tale of ALLTYNEX, based on benefits, risks, and content review.

How long should kids play The Tale of ALLTYNEX?

Our session recommendation for The Tale of ALLTYNEX is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of The Tale of ALLTYNEX?

While generally low-risk, the competitive nature of high scores might lead to some social comparison. The abstract violence is minimal and non-graphic.