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The Tale of Oath

Review · Action · PC

The Tale of Oath

Reviewed: 14 Jun 2026

PC

Team Quessant · 2025

Ludograph rating

B

Good

60 /100

06010030BenefitLow riskB 44 · R 5
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

44

Risk (RIS)

5

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.66
B2Social-emotional
0.07
B3Motor
0.45

The Tale of Oath offers a rich single-player action-adventure experience that strongly engages cognitive skills. Players will develop problem-solving, strategic thinking, and critical thinking abilities through its elemental puzzles and multi-use magic mechanics. The branching world encourages spatial awareness and exploration, while the narrative-driven quests enhance reading comprehension and learning transfer as players adapt their magical abilities to new challenges.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.17
R3Social risk
0.00

While primarily a single-player experience, the game includes microtransactions which could lead to some monetization pressure. The action-adventure combat involves moderate fantasy violence, and the atmospheric setting may present mild elements of fear or tension.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $1 – $5/mo.

Regulatory design checks · DSANot yet assessed·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is The Tale of Oath safe for kids?

Ludograph gives The Tale of Oath a rating of 60/100, recommended for ages 13 and up. It offers solid benefits but needs parental guidance on the risks.

What age is The Tale of Oath appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for The Tale of Oath, based on benefits, risks, and content review.

How long should kids play The Tale of Oath?

Our session recommendation for The Tale of Oath is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of The Tale of Oath?

While primarily a single-player experience, the game includes microtransactions which could lead to some monetization pressure. The action-adventure combat involves moderate fantasy violence, and the atmospheric setting may present mild elements of fear or tension.