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The Tale of Relm

Review · Adventure · PC

The Tale of Relm

Reviewed: 14 Jun 2026

PC

EG Games · 2025

Ludograph rating

B

Good

66 /100

06010030BenefitLow riskB 49 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

49

Risk (RIS)

0

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.88
B2Social-emotional
0.10
B3Motor
0.10

The Tale of Relm offers significant cognitive benefits through its strategic turn-based combat, intricate puzzles, and flexible character progression system. Players will engage in problem-solving, critical thinking, and strategic planning to overcome diverse enemies and bosses. The rich narrative and character backstories also foster reading comprehension and emotional engagement, while the open exploration encourages spatial awareness and discovery.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

This game presents very low risks. It features no microtransactions, loot boxes, or subscriptions, eliminating monetization pressures. With no online multiplayer or chat, social risks like competitive toxicity or stranger interaction are absent. Content risks are minimal, primarily involving fantasy violence typical of JRPGs, with no explicit sexual content, strong language, or substance references.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is The Tale of Relm safe for kids?

Ludograph gives The Tale of Relm a rating of 66/100, recommended for ages 7 and up. It offers solid benefits but needs parental guidance on the risks.

What age is The Tale of Relm appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for The Tale of Relm, based on benefits, risks, and content review.

How long should kids play The Tale of Relm?

Our session recommendation for The Tale of Relm is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of The Tale of Relm?

This game presents very low risks. It features no microtransactions, loot boxes, or subscriptions, eliminating monetization pressures. With no online multiplayer or chat, social risks like competitive toxicity or stranger interaction are absent. Content risks are minimal, primarily involving fantasy violence typical of JRPGs, with no explicit sexual content, strong language, or substance reference