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The Witch And The Princess

Review · Platformer · Web

The Witch And The Princess

Reviewed: 17 Jun 2026

Web

JackPittman · 2023

Ludograph rating

C

Mixed

47 /100

06010030BenefitLow riskB 31 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

31

Risk (RIS)

0

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.36
B2Social-emotional
0.00
B3Motor
0.65

The Witch And The Princess, as a platformer, can help develop cognitive skills such as spatial awareness, problem-solving, and memory, which are crucial for navigating complex environments and overcoming obstacles. It also enhances motor skills like hand-eye coordination and reaction time through precise jumping and timing.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

This game presents very low risks across compulsion-loop design, monetization, and social interaction, as it lacks manipulative design mechanics, in-game purchases, and social features. Content risks are minimal, with only mild, cartoonish violence and thematic fear.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is The Witch And The Princess safe for kids?

Ludograph gives The Witch And The Princess a rating of 47/100, recommended for ages 7 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is The Witch And The Princess appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for The Witch And The Princess, based on benefits, risks, and content review.

How long should kids play The Witch And The Princess?

Our session recommendation for The Witch And The Princess is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of The Witch And The Princess?

This game presents very low risks across compulsion-loop design, monetization, and social interaction, as it lacks manipulative design mechanics, in-game purchases, and social features. Content risks are minimal, with only mild, cartoonish violence and thematic fear.