LumiKin
Through the Darkest of Times

Review · Adventure · macOS · Xbox One · PlayStation 4

Through the Darkest of Times

By the LumiKin editors

Reviewed: 17 May 2026

macOS · Xbox One · PlayStation 4 · PC · iOS

Handy Games · 2020

LumiScore

72/100

Recommended

Growth (BDS)

57

Risk (RIS)

2

Daily limit

120min

Age guidance

T

Developmental benefits

B1Cognitive
0.78
B2Social-emotional
0.53
B3Motor
0.10

Through the Darkest of Times is a deeply engaging strategy game that immerses players in a critical period of history. It fosters strong cognitive skills like problem-solving, strategic and critical thinking, and historical understanding. Players develop empathy and ethical reasoning by leading a resistance group against an oppressive regime, making difficult moral choices. The educational aspect provides valuable learning transfer about the past.

Design risks

R1Dopamine pressure
0.03
R2Monetization
0.00
R3Social risk
0.00

The game contains moderate content risks due to its historical setting, including implied violence, some strong language, and themes of fear and tension associated with fighting a totalitarian state. However, it exhibits very low risks for dopamine manipulation, monetization pressure, and social risks, as it is a single-player experience with no microtransactions or manipulative design mechanics.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0–0/mo.
Avg playtime~2 hReviewedMay 2026How scores are calculated →

Parents ask…

Is Through the Darkest of Times safe for kids?

LumiKin gives Through the Darkest of Times a LumiScore of 72/100. It scores well on developmental benefits with manageable risks.

How long should kids play Through the Darkest of Times?

LumiKin's recommended play time for Through the Darkest of Times is Up to 2 hours/day, calibrated to the game's dopamine, monetization, and social-pressure profile.

What are the main risks of Through the Darkest of Times?

The game contains moderate content risks due to its historical setting, including implied violence, some strong language, and themes of fear and tension associated with fighting a totalitarian state. However, it exhibits very low risks for dopamine manipulation, monetization pressure, and social risks, as it is a single-player experience with no microtransactions or manipulative design mechanics.