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Time Of War, Arkano'90

Review · Action · PlayStation 5 · Xbox Series S/X · Nintendo Switch

Time Of War, Arkano'90

Reviewed: 24 Jun 2026

PlayStation 5 · Xbox Series S/X · Nintendo Switch · Xbox One

2023

Ludograph rating

C

Mixed

55 /100

06010030BenefitLow riskB 38 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

38

Risk (RIS)

0

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.44
B2Social-emotional
0.10
B3Motor
0.65

Time Of War, Arkano'90 offers an engaging action-shooter experience that can enhance spatial awareness, hand-eye coordination, and reaction time through its frantic helicopter combat. Players will engage in tactical thinking to navigate diverse combat scenarios and adverse weather conditions, contributing to problem-solving skills. The game's theme of fighting for world peace, while simplistic, provides a clear heroic objective.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

The primary risk in Time Of War, Arkano'90 is its moderate level of fantasy violence, typical of an E10+ rated shooter. However, the game appears to be free from manipulative compulsion-loop mechanics, monetization pressures, or significant social risks, making it a relatively straightforward combat experience without hidden engagement traps.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Time Of War, Arkano'90 safe for kids?

Ludograph gives Time Of War, Arkano'90 a rating of 55/100, recommended for ages 13 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is Time Of War, Arkano'90 appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for Time Of War, Arkano'90, based on benefits, risks, and content review. That is stricter than ESRB E10+, because our assessment weighs behavioral design risks, not just content.

How long should kids play Time Of War, Arkano'90?

Our session recommendation for Time Of War, Arkano'90 is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Time Of War, Arkano'90?

The primary risk in Time Of War, Arkano'90 is its moderate level of fantasy violence, typical of an E10+ rated shooter. However, the game appears to be free from manipulative compulsion-loop mechanics, monetization pressures, or significant social risks, making it a relatively straightforward combat experience without hidden engagement traps.