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TimeLock VR

Review · Action · PC

TimeLock VR

Reviewed: 28 May 2026

PC

Whale Rock Games · 2017

Ludograph rating

A

Recommended

69 /100

06010030BenefitLow riskB 53 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

53

Risk (RIS)

0

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.66
B2Social-emotional
0.00
B3Motor
1.00

TimeLock VR offers a unique blend of puzzle-solving and action within an immersive VR environment. Players will engage their cognitive skills through complex time-travel mechanics, spatial awareness, and strategic thinking to overcome challenges. The VR format also provides excellent physical and motor skill development, including hand-eye coordination and reaction time.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

While TimeLock VR appears to be a single-player experience with no social or monetization risks, the action-oriented gameplay involves fighting enemies, which contributes to a moderate violence level. Players should be aware of the potential for some tension or mild fear during combat sequences.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is TimeLock VR safe for kids?

Ludograph gives TimeLock VR a rating of 69/100, recommended for ages 13 and up. It scores well on developmental benefits with manageable risks.

What age is TimeLock VR appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for TimeLock VR, based on benefits, risks, and content review.

How long should kids play TimeLock VR?

Our session recommendation for TimeLock VR is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of TimeLock VR?

While TimeLock VR appears to be a single-player experience with no social or monetization risks, the action-oriented gameplay involves fighting enemies, which contributes to a moderate violence level. Players should be aware of the potential for some tension or mild fear during combat sequences.