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TMNT

Review · Action · GameCube · PlayStation 2 · PlayStation 3

TMNT

Reviewed: 01 May 2026

GameCube · PlayStation 2 · PlayStation 3 · Wii · Xbox 360

Ubisoft · 2007

Ludograph rating

C

Mixed

51 /100

TMNT is an action-adventure game building problem solving and spatial awareness through cooperative play, but includes mild cartoon violence.

06010030BenefitLow riskB 34 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

34

Risk (RIS)

0

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.38
B2Social-emotional
0.27
B3Motor
0.35

TMNT offers a cooperative action-adventure experience where players can embody different ninja turtles, each with unique skills. The game emphasizes teamwork and strategic use of abilities to overcome challenges and navigate the environment. It promotes hand-eye coordination and reaction time through its combat and acrobatic navigation.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

The primary risk in TMNT is mild cartoon violence. There are no significant monetization, social, or compulsion-loop design risks.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is TMNT safe for kids?

Ludograph gives TMNT a rating of 51/100, recommended for ages 7 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is TMNT appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for TMNT, based on benefits, risks, and content review. That is more lenient than ESRB E10+: industry ratings reflect content intensity, while ours also weighs how the game is designed to be played.

How long should kids play TMNT?

Our session recommendation for TMNT is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of TMNT?

The primary risk in TMNT is mild cartoon violence. There are no significant monetization, social, or compulsion-loop design risks.