Review · Action · GameCube · PlayStation 2 · PlayStation 3
TMNT
By the LumiKin editors
Reviewed: 01 May 2026
GameCube · PlayStation 2 · PlayStation 3 · Wii · Xbox 360
Ubisoft · 2007
LumiScore
51/100
Good
TMNT is an action-adventure game building problem solving and spatial awareness through cooperative play, but includes mild cartoon violence.
Growth (BDS)
34
Risk (RIS)
0
Daily limit
120min
Age guidance
7+
Developmental benefits
| B1 | Cognitive | 0.38 | |
| B2 | Social-emotional | 0.27 | |
| B3 | Motor | 0.35 | |
TMNT offers a cooperative action-adventure experience where players can embody different ninja turtles, each with unique skills. The game emphasizes teamwork and strategic use of abilities to overcome challenges and navigate the environment. It promotes hand-eye coordination and reaction time through its combat and acrobatic navigation.
Design risks
| R1 | Dopamine pressure | 0.00 | |
| R2 | Monetization | 0.00 | |
| R3 | Social risk | 0.00 | |
The primary risk in TMNT is mild cartoon violence. There are no significant monetization, social, or dopamine manipulation risks.
Heads up
- Monthly spendTypical real-money spend by engaged players: $0–0/mo.