LumiKin
To End All Wars

Review · Strategy · PC

To End All Wars

By the LumiKin editors

Reviewed: 01 May 2026

PC

Ageod · 2014

LumiScore

67/100

Good

To End All Wars is a strategy simulation that builds problem solving, spatial awareness, and strategic thinking by recreating complex World War One scenarios.

Growth (BDS)

50

Risk (RIS)

0

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.90
B2Social-emotional
0.10
B3Motor
0.10

Players develop strong strategic thinking, problem-solving, and historical understanding through complex simulations of World War One. The game fosters critical analysis of historical events and their outcomes.

Design risks

R1Dopamine pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

The game involves strategic warfare, which includes abstract violence. Its historical focus may limit diverse representation. The complex nature and long play sessions might require significant time commitment.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0–0/mo.
Avg playtime~8 hReviewedMay 2026How scores are calculated →

Parents ask…

Is To End All Wars safe for kids?

LumiKin gives To End All Wars a LumiScore of 67/100, recommended for ages 13 and up. It offers solid benefits but needs parental guidance on the risks.

What age is To End All Wars appropriate for?

LumiKin's rubric recommends a minimum age of 13+ for To End All Wars, based on benefits, risks, and content review.

How long should kids play To End All Wars?

LumiKin's recommended play time for To End All Wars is Up to 2 hours/day, calibrated to the game's dopamine, monetization, and social-pressure profile.

What are the main risks of To End All Wars?

The game involves strategic warfare, which includes abstract violence. Its historical focus may limit diverse representation. The complex nature and long play sessions might require significant time commitment.