Compare this game
To End All Wars

Review · Strategy · PC

To End All Wars

Reviewed: 01 May 2026

PC

Ageod · 2014

Ludograph rating

B

Good

67 /100

To End All Wars is a strategy simulation that builds problem solving, spatial awareness, and strategic thinking by recreating complex World War One scenarios.

06010030BenefitLow riskB 50 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

50

Risk (RIS)

0

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.90
B2Social-emotional
0.10
B3Motor
0.10

Players develop strong strategic thinking, problem-solving, and historical understanding through complex simulations of World War One. The game fosters critical analysis of historical events and their outcomes.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

The game involves strategic warfare, which includes abstract violence. Its historical focus may limit diverse representation. The complex nature and long play sessions might require significant time commitment.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is To End All Wars safe for kids?

Ludograph gives To End All Wars a rating of 67/100, recommended for ages 13 and up. It offers solid benefits but needs parental guidance on the risks.

What age is To End All Wars appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for To End All Wars, based on benefits, risks, and content review.

How long should kids play To End All Wars?

Our session recommendation for To End All Wars is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of To End All Wars?

The game involves strategic warfare, which includes abstract violence. Its historical focus may limit diverse representation. The complex nature and long play sessions might require significant time commitment.