Review · Strategy · PC
To End All Wars
By the LumiKin editors
Reviewed: 01 May 2026
PC
Ageod · 2014
LumiScore
67/100
Good
To End All Wars is a strategy simulation that builds problem solving, spatial awareness, and strategic thinking by recreating complex World War One scenarios.
Growth (BDS)
50
Risk (RIS)
0
Daily limit
120min
Age guidance
13+
Developmental benefits
| B1 | Cognitive | 0.90 | |
| B2 | Social-emotional | 0.10 | |
| B3 | Motor | 0.10 | |
Players develop strong strategic thinking, problem-solving, and historical understanding through complex simulations of World War One. The game fosters critical analysis of historical events and their outcomes.
Design risks
| R1 | Dopamine pressure | 0.00 | |
| R2 | Monetization | 0.00 | |
| R3 | Social risk | 0.00 | |
The game involves strategic warfare, which includes abstract violence. Its historical focus may limit diverse representation. The complex nature and long play sessions might require significant time commitment.
Heads up
- Monthly spendTypical real-money spend by engaged players: $0–0/mo.