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To the Moon

Review · Action · PC · Nintendo Switch · Android

To the Moon

Reviewed: 02 May 2026

PC · Nintendo Switch · Android · Linux · iOS · macOS

X.D. Network · 2011

Ludograph rating

D

Caution

43 /100

To the Moon is a narrative adventure game that builds empathy and ethical reasoning through its emotional story.

06010030BenefitLow riskB 28 · R 5
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

28

Risk (RIS)

5

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.34
B2Social-emotional
0.37
B3Motor
0.10

To the Moon offers a deeply emotional and thought-provoking narrative experience, emphasizing empathy, ethical reasoning, and critical thinking through its intricate plot and character development. Players engage with complex themes of memory, dreams, and human connection, fostering a rich understanding of storytelling and emotional intelligence.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

Given its single-player, narrative-focused design and lack of monetization or social features, To the Moon presents minimal risks related to compulsion-loop design, monetization pressures, or social interactions. The content is rated E, indicating very low levels of violence, sexual content, or language, though the somber themes of death and memory manipulation might be emotionally impactful for some players.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is To the Moon safe for kids?

Ludograph gives To the Moon a rating of 43/100, recommended for ages 7 and up. There are notable risks worth knowing before letting kids play.

What age is To the Moon appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for To the Moon, based on benefits, risks, and content review. That is stricter than ESRB E, because our assessment weighs behavioral design risks, not just content.

How long should kids play To the Moon?

Our session recommendation for To the Moon is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of To the Moon?

Given its single-player, narrative-focused design and lack of monetization or social features, To the Moon presents minimal risks related to compulsion-loop design, monetization pressures, or social interactions. The content is rated E, indicating very low levels of violence, sexual content, or language, though the somber themes of death and memory manipulation might be emotionally impactful for s