Compare this game
TOJIBO

Review · Action · Linux · PC

TOJIBO

Reviewed: 06 Jun 2026

Linux · PC

Vermeil Soft · 2025

Ludograph rating

A

Recommended

77 /100

06010030BenefitLow riskB 62 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

62

Risk (RIS)

0

Daily limit

120min

Age guidance

Developmental benefits

B1Cognitive
0.60
B2Social-emotional
0.70
B3Motor
0.55

TOJIBO offers a highly cooperative and relaxing experience, fostering teamwork, communication, and problem-solving skills through its unique carrying and throwing mechanics. Players will engage their cognitive abilities with fun puzzles and develop hand-eye coordination in a low-stress environment.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

This game presents minimal risks. It avoids manipulative design mechanics, monetization pressures, and social risks by focusing on two-player co-op with no stranger chat. Content risks are also absent, making it a safe and wholesome experience.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is TOJIBO safe for kids?

Ludograph gives TOJIBO a rating of 77/100. It scores well on developmental benefits with manageable risks.

How long should kids play TOJIBO?

Our session recommendation for TOJIBO is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of TOJIBO?

This game presents minimal risks. It avoids manipulative design mechanics, monetization pressures, and social risks by focusing on two-player co-op with no stranger chat. Content risks are also absent, making it a safe and wholesome experience.