
Review · Simulation · Xbox 360 · PC · PlayStation 3
Tom Clancy's H.A.W.X. 2
By the LumiKin editors
Reviewed: 24 May 2026
Xbox 360 · PC · PlayStation 3
Ubisoft · 2010
LumiScore
54/100
Good
Growth (BDS)
37
Risk (RIS)
3
Daily limit
120min
Age guidance
17+
Developmental benefits
| B1 | Cognitive | 0.48 | |
| B2 | Social-emotional | 0.00 | |
| B3 | Motor | 0.65 | |
Tom Clancy's H.A.W.X. 2 offers an immersive aerial combat simulation experience, demanding significant spatial awareness, reaction time, and strategic thinking. Players will develop hand-eye coordination and critical thinking skills as they navigate complex missions and engage in dogfights.
Design risks
| R1 | Dopamine pressure | 0.00 | |
| R2 | Monetization | 0.00 | |
| R3 | Social risk | 0.11 | |
The game contains frequent realistic violence in a military combat setting, with potential for competitive toxicity in online play. There is also a mild level of military propaganda present, glorifying warfare.
Heads up
- Monthly spendTypical real-money spend by engaged players: $0–0/mo.