
Review · Simulation · PC
Tooth N' Fin
Reviewed: 24 Jun 2026
PC
Slack Tide Games · 2025
Ludograph rating
Growth (BDS)
34
Risk (RIS)
9
Daily limit
120min
Age guidance
7+
Developmental benefits
| B1 | Cognitive | 0.48 | |
| B2 | Social-emotional | 0.03 | |
| B3 | Motor | 0.45 | |
Tooth N' Fin offers a serene yet engaging underwater simulation experience. Players develop spatial awareness, strategic thinking, and reaction time as they navigate diverse environments, hunt for food, and avoid predators. The progression system of unlocking new fish species provides a sense of accomplishment and encourages learning about different marine life.
Design risks
| R1 | Compulsion-loop pressure | 0.20 | |
| R2 | Monetization | 0.00 | |
| R3 | Social risk | 0.00 | |
The primary risks in Tooth N' Fin are mild violence related to the food chain (hunting and being hunted) and potential for mild fear from larger predators. While the game encourages continued play to unlock new species, it lacks manipulative compulsion-loop mechanics or monetization pressures. The solo nature of the game means there are no social risks.
Content (not in risk score)
| R4.1 | Violence Level | 0.33 | |
| R4.2 | Sexual Content | 0.00 | |
| R4.3 | Language | 0.00 | |
| R4.4 | Substance References | 0.00 | |
| R4.5 | Fear / Horror | 0.33 | |
Content risk is displayed separately and does not affect the time recommendation.
Regulatory design checks · DSA — Assessed: meets criteria·GDPR-K — Assessed: meets criteria·ODDS — Assessed: meets criteria
- DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
- GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
- ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.
These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.