LumiKin
Metacritic 62

TRAUMA

Krystian Majewski|2011AdventureCasualIndie

LumiScore

47

out of 100

Use with parental oversight — some design risks present

Up to120min/day

Heads up

💸 Monthly cost: Free

Growth

31/100

Limited

Growth Value

Risk

0/100

LOW

Engagement Patterns

Parent Pro-Tip

Parents should engage with their child about the game's narrative themes, discussing the concepts of memory, dreams, and emotional experiences. The game's puzzle-solving nature can be a good opportunity for shared problem-solving.

Top Skills Developed

Problem Solving3/5
Spatial Awareness3/5
Critical Thinking3/5
Memory & Attention3/5
Reading & Language3/5

Development Areas

CognitiveProblem solving, spatial awareness, strategic thinking, creativity, memory, and learning transfer. Weighted 50% of the Benefit Score.
42
Social & EmotionalTeamwork, communication, empathy, emotional regulation, and ethical reasoning. Weighted 30% of the Benefit Score.
13
Motor SkillsHand-eye coordination, fine motor control, reaction time, and physical activity. Weighted 20% of the Benefit Score.
30
Overall Benefit Score (BDS)31/100

What your child develops

TRAUMA offers a unique narrative experience that encourages critical thinking, problem-solving, and memory skills through its point-and-click puzzles and exploration of dreamscapes. The game's central theme of exploring a coma patient's memories can foster empathy and emotional engagement.

Base: UnknownPlaytime: ~1hReviewed May 2026

Regulatory Compliance

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About this game

TRAUMA is a point-and-click adventure indie game developed by Krystian Majewski. The game was developed as a part of a thesis project and explores human experiences during being unconscious.