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Trivial Pursuit

Review · Family · PlayStation 3 · PlayStation 2 · Wii

Trivial Pursuit

Reviewed: 25 May 2026

PlayStation 3 · PlayStation 2 · Wii · Xbox 360

Electronic Arts · 2009

Ludograph rating

D

Caution

41 /100

06010030BenefitLow riskB 26 · R 3
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

26

Risk (RIS)

3

Daily limit

120min

Age guidance

10+

Developmental benefits

B1Cognitive
0.30
B2Social-emotional
0.30
B3Motor
0.10

Trivial Pursuit offers a fun and engaging way to test and expand general knowledge, fostering social interaction through its 'Facts & Friends' mode. It encourages reading comprehension and memory recall in a competitive yet friendly environment.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.11

While generally low-risk, the competitive nature of Trivial Pursuit could lead to minor social comparison. There are no significant compulsion-loop design, monetization, or content risks.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Trivial Pursuit safe for kids?

Ludograph gives Trivial Pursuit a rating of 41/100. There are notable risks worth knowing before letting kids play.

How long should kids play Trivial Pursuit?

Our session recommendation for Trivial Pursuit is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Trivial Pursuit?

While generally low-risk, the competitive nature of Trivial Pursuit could lead to minor social comparison. There are no significant compulsion-loop design, monetization, or content risks.