Compare this game
Trove

Review · Action · PlayStation 4 · Xbox One · PC

Trove

Reviewed: 29 Apr 2026

PlayStation 4 · Xbox One · PC · macOS

Trion Worlds · 2015

Ludograph rating

C

Mixed

54 /100

Trove is a creative RPG that encourages problem solving and spatial awareness through building and exploration, with light social risk.

06010030BenefitLow riskB 47 · R 36
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

47

Risk (RIS)

36

Daily limit

60min

Age guidance

7+

Developmental benefits

B1Cognitive
0.52
B2Social-emotional
0.40
B3Motor
0.45

Trove offers a highly creative and social experience, encouraging players to build and explore together. The game promotes problem-solving through dungeon crawling and strategic thinking in character development. Its open-ended nature allows for imaginative expression and collaborative world-building.

Design risks

R1Compulsion-loop pressure
0.53
R2Monetization
0.17
R3Social risk
0.28

While Trove is generally safe, the free-to-play model with microtransactions could lead to spending, though it appears to be more cosmetic than pay-to-win. The emphasis on variable rewards could also encourage extended play sessions. There is some minor competitive toxicity due to online interactions, and potential for social comparison regarding player creations.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0 – $20/mo.

Regulatory design checks · DSANot yet assessed·GDPR-KNot yet assessed·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Trove safe for kids?

Ludograph gives Trove a rating of 54/100, recommended for ages 7 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is Trove appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Trove, based on benefits, risks, and content review. That is more lenient than ESRB E10+: industry ratings reflect content intensity, while ours also weighs how the game is designed to be played.

How long should kids play Trove?

Our session recommendation for Trove is up to 60 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Trove?

While Trove is generally safe, the free-to-play model with microtransactions could lead to spending, though it appears to be more cosmetic than pay-to-win. The emphasis on variable rewards could also encourage extended play sessions. There is some minor competitive toxicity due to online interactions, and potential for social comparison regarding player creations.