
Turmoil
LumiScore
out of 100
Appropriate for ages 10+ with parental supervision
Scored 3 days ago · Methodology v1.0 · 49-dim rubric · Last updated 1 week ago
Score breakdown
Developmental benefits
Design risk factors
Additional dimensions
Benefits: higher is better. Risks: lower is better. Values highlighted when <30 or >70.
Growth
50/100
Growth Value
- Problem Solving
- Strategic Thinking
- Learning Transfer
Risk
MODERATE
Engagement Patterns
Some engagement mechanics worth discussing.
Heads up
Parent Pro-Tip
Encourage your child to discuss the game's themes of perseverance and fighting for what's right. Discuss strategies for managing frustration when facing setbacks in roguelike games. Set clear time limits for play sessions, as the game's design may make it hard to stop naturally.
Top Skills Developed
Development Areas
Representation?How diverse the game's characters are in gender and ethnicity. Higher = more authentic representation. Display only — does not affect time recommendation.
Bechdel Test?The Bechdel Test checks whether a game has at least two named female characters who talk to each other about something other than a man. A simple measure of representation.— Fails the test
No female characters or conversations between them are mentioned in the game description.
Parent Pro-Tip
Helps develop strategic thinking and problem-solving skills. Fosters resilience in the face of challenges. Provides an opportunity to discuss social justice themes.
What your child develops
Turmoil offers a challenging roguelike experience that promotes strategic thinking, problem-solving, and adaptive learning. Players must master resource management and environmental interaction to overcome obstacles. The narrative explores themes of resilience and fighting against oppression.
Regulatory Compliance
Tap a badge for details. Grey = not yet assessed.
About this game
A 3D isometric top-down dieselpunk-inspired, roguelike game. The world of Turmoil is set in an alternate history where humans developed machines that run on oil to automate society.