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Ultra Street Fighter IV

Review · Action · PlayStation 3 · PC · Xbox 360

Ultra Street Fighter IV

Reviewed: 09 May 2026

PlayStation 3 · PC · Xbox 360 · PlayStation 4

Capcom · 2014

Ludograph rating

A

Recommended

71 /100

Ultra Street Fighter IV is a fighting game that develops problem solving, spatial awareness, and strategic thinking in competitive play.

06010030BenefitLow riskB 56 · R 3
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

56

Risk (RIS)

3

Daily limit

Age guidance

17+

Developmental benefits

B1Cognitive
0.76
B2Social-emotional
0.10
B3Motor
0.75

Ultra Street Fighter IV is a highly skill-based fighting game that significantly develops cognitive abilities such as strategic thinking, problem-solving, spatial awareness, and critical thinking. Its demanding gameplay also hones fine motor skills, hand-eye coordination, and reaction time. Players learn to adapt to diverse opponents and master complex mechanics, fostering a sense of achievement through skill mastery.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.11

The primary risks associated with Ultra Street Fighter IV are related to its competitive nature, which can sometimes lead to competitive toxicity among players, although the game itself does not include direct chat features. The game features cartoon violence inherent to the fighting genre, but it is not graphic. There are no manipulative compulsion loops, monetization pressures, or significant social risks designed into the game.

Content (not in risk score)

R4.1Violence Level
1.00
R4.2Sexual Content
0.00
R4.3Language
0.33
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Ultra Street Fighter IV safe for kids?

Ludograph gives Ultra Street Fighter IV a rating of 71/100, recommended for ages 17 and up. It scores well on developmental benefits with manageable risks.

What age is Ultra Street Fighter IV appropriate for?

Ludograph's rubric recommends a minimum age of 17+ for Ultra Street Fighter IV, based on benefits, risks, and content review. That is stricter than ESRB T, because our assessment weighs behavioral design risks, not just content.

How long should kids play Ultra Street Fighter IV?

We don't publish a daily session budget for Ultra Street Fighter IV: its design-risk score sits in our highest band, where limiting time alone doesn't address the risks. For children we suggest choosing an alternative instead.

What are the main risks of Ultra Street Fighter IV?

The primary risks associated with Ultra Street Fighter IV are related to its competitive nature, which can sometimes lead to competitive toxicity among players, although the game itself does not include direct chat features. The game features cartoon violence inherent to the fighting genre, but it is not graphic. There are no manipulative compulsion loops, monetization pressures, or significant so