LumiKin
V Rising

Review · Action · PC

V Rising

By the LumiKin editors

Reviewed: 15 May 2026

PC

Stunlock Studios · 2024

LumiScore

73/100

Recommended

Growth (BDS)

72

Risk (RIS)

26

Daily limit

120min

Age guidance

Developmental benefits

B1Cognitive
0.86
B2Social-emotional
0.47
B3Motor
0.75

V Rising offers a rich vampire survival experience that encourages strategic thinking, problem-solving, and spatial awareness through castle building, resource management, and combat. Players can engage in cooperative play with friends, fostering teamwork and communication. The game also provides opportunities for creativity in personalizing castles and tailoring combat styles.

Design risks

R1Dopamine pressure
0.27
R2Monetization
0.00
R3Social risk
0.56

The game's massively multiplayer nature and competitive elements, such as raiding other players' castles, carry a high risk of competitive toxicity and social comparison. While 'Stranger chat: No' mitigates some stranger risk, interaction with unknown players remains. The persistent nature of the game and the threat of losing progress could also create pressure to play continuously, potentially penalizing breaks. The core gameplay involves significant violence and references to blood consumption.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0–0/mo.
Avg playtime~7 hReviewedMay 2026How scores are calculated →

Parents ask…

Is V Rising safe for kids?

LumiKin gives V Rising a LumiScore of 73/100. It scores well on developmental benefits with manageable risks.

How long should kids play V Rising?

LumiKin's recommended play time for V Rising is Up to 2 hours/day, calibrated to the game's dopamine, monetization, and social-pressure profile.

What are the main risks of V Rising?

The game's massively multiplayer nature and competitive elements, such as raiding other players' castles, carry a high risk of competitive toxicity and social comparison. While 'Stranger chat: No' mitigates some stranger risk, interaction with unknown players remains. The persistent nature of the game and the threat of losing progress could also create pressure to play continuously, potentially pe