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Vape Simulator

Review · Simulation · PC

Vape Simulator

Reviewed: 23 Jun 2026

PC

Ghost_RUS Games · 2025

Ludograph rating

E

Avoid

21 /100

06010030BenefitLow riskB 12 · R 1
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

12

Risk (RIS)

1

Daily limit

120min

Age guidance

Developmental benefits

B1Cognitive
0.16
B2Social-emotional
0.07
B3Motor
0.10

The game offers a relaxing, casual simulation experience with exploration and story-driven quests. It may engage players in reading and problem-solving through its narrative.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.04
R3Social risk
0.00

The primary risk is the normalization and potential promotion of vaping, a harmful substance, through its simulation in a positive, consequence-free setting. This could be particularly concerning for younger audiences who might be exposed to the game's casual portrayal of vaping.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
1.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSANot yet assessed·GDPR-KNot yet assessed·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Vape Simulator safe for kids?

Ludograph gives Vape Simulator a rating of 21/100. Significant risks make this hard to recommend for younger players.

How long should kids play Vape Simulator?

Our session recommendation for Vape Simulator is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Vape Simulator?

The primary risk is the normalization and potential promotion of vaping, a harmful substance, through its simulation in a positive, consequence-free setting. This could be particularly concerning for younger audiences who might be exposed to the game's casual portrayal of vaping.