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A Virus Named TOM

Review · Action · PS Vita · PlayStation 3 · PC

A Virus Named TOM

Reviewed: 30 Apr 2026

PS Vita · PlayStation 3 · PC · Linux · macOS

Misfits Attic · 2012

Ludograph rating

B

Good

65 /100

A Virus Named TOM is a puzzle strategy game that builds problem solving and strategic thinking through challenging gameplay.

06010030BenefitLow riskB 48 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

48

Risk (RIS)

0

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.56
B2Social-emotional
0.37
B3Motor
0.45

A Virus Named TOM is a challenging puzzle strategy game that promotes problem-solving, strategic thinking, and spatial awareness. Its cooperative mode encourages teamwork and communication. The game offers clear progression through distinct levels, providing natural stopping points.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

The game has minimal risks related to compulsion-loop design, monetization, or social interaction. The content risk is very low, with abstract violence related to the game's theme.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is A Virus Named TOM safe for kids?

Ludograph gives A Virus Named TOM a rating of 65/100, recommended for ages 7 and up. It offers solid benefits but needs parental guidance on the risks.

What age is A Virus Named TOM appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for A Virus Named TOM, based on benefits, risks, and content review. That is more lenient than ESRB E10+: industry ratings reflect content intensity, while ours also weighs how the game is designed to be played.

How long should kids play A Virus Named TOM?

Our session recommendation for A Virus Named TOM is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of A Virus Named TOM?

The game has minimal risks related to compulsion-loop design, monetization, or social interaction. The content risk is very low, with abstract violence related to the game's theme.