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Volume

Review · Action · PS Vita · PlayStation 4 · macOS

Volume

Reviewed: 01 May 2026

PS Vita · PlayStation 4 · macOS · PC

Bithell Games · 2015

Ludograph rating

B

Good

65 /100

Volume is a stealth action game where kids build problem solving, spatial awareness, and strategic thinking through navigating challenges.

06010030BenefitLow riskB 50 · R 6
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

50

Risk (RIS)

6

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.76
B2Social-emotional
0.10
B3Motor
0.45

Volume offers significant cognitive benefits through its stealth-action gameplay, demanding high levels of problem-solving, strategic thinking, spatial awareness, and critical thinking to navigate complex levels and outsmart guards. The inclusion of a level editor further enhances creativity and allows for the transfer of learned skills into new design challenges, providing an adaptive and engaging experience.

Design risks

R1Compulsion-loop pressure
0.03
R2Monetization
0.00
R3Social risk
0.17

Volume presents minimal risks. It is free from manipulative compulsion-loop mechanics and monetization pressures. The primary social risks stem from global leaderboards, which could potentially lead to mild competitive toxicity or social comparison for some players, though direct social interaction is absent. Content risks are also very low, with minimal violence and tension inherent to stealth gameplay.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Volume safe for kids?

Ludograph gives Volume a rating of 65/100, recommended for ages 7 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Volume appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Volume, based on benefits, risks, and content review. That is more lenient than ESRB T: industry ratings reflect content intensity, while ours also weighs how the game is designed to be played.

How long should kids play Volume?

Our session recommendation for Volume is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Volume?

Volume presents minimal risks. It is free from manipulative compulsion-loop mechanics and monetization pressures. The primary social risks stem from global leaderboards, which could potentially lead to mild competitive toxicity or social comparison for some players, though direct social interaction is absent. Content risks are also very low, with minimal violence and tension inherent to stealth ga