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Voodoo Dice

Review · Casual · PlayStation 3 · Xbox 360 · Wii

Voodoo Dice

Reviewed: 17 May 2026

PlayStation 3 · Xbox 360 · Wii · PC

Ubisoft · 2010

Ludograph rating

C

Mixed

52 /100

06010030BenefitLow riskB 35 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

35

Risk (RIS)

0

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.56
B2Social-emotional
0.00
B3Motor
0.35

Voodoo Dice offers significant cognitive benefits through its core puzzle-solving mechanics. Players will engage in problem-solving, strategic thinking, and critical analysis to navigate 3D environments and manipulate dice attributes. The game encourages spatial awareness and learning transfer as players apply learned techniques across 60 diverse levels. Its 'funny and original universe' also fosters a degree of creativity.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

This game presents very low risks across all categories. There are no identified compulsion-loop design mechanics, monetization pressures, or social risks. Content risks are minimal, limited to mild, cartoonish violence typical of an E10+ rating.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Voodoo Dice safe for kids?

Ludograph gives Voodoo Dice a rating of 52/100, recommended for ages 7 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is Voodoo Dice appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Voodoo Dice, based on benefits, risks, and content review. That is more lenient than ESRB E10+: industry ratings reflect content intensity, while ours also weighs how the game is designed to be played.

How long should kids play Voodoo Dice?

Our session recommendation for Voodoo Dice is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Voodoo Dice?

This game presents very low risks across all categories. There are no identified compulsion-loop design mechanics, monetization pressures, or social risks. Content risks are minimal, limited to mild, cartoonish violence typical of an E10+ rating.