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Wave Hokey - GGJ17

Review · Sports · PC · Web

Wave Hokey - GGJ17

Reviewed: 02 May 2026

PC · Web

aaronclaros · 2017

Ludograph rating

D

Caution

33 /100

Wave Hokey - GGJ17 is a competitive two-player game that enhances spatial awareness and strategic thinking, with a low Ludograph rating.

06010030BenefitLow riskB 20 · R 3
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

20

Risk (RIS)

3

Daily limit

120min

Age guidance

Developmental benefits

B1Cognitive
0.22
B2Social-emotional
0.07
B3Motor
0.35

Wave Hokey offers a simple, competitive two-player experience that can enhance spatial awareness, strategic thinking, and hand-eye coordination. Its straightforward objective makes it easy to pick up and play, providing quick bursts of engaging competitive fun.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.11

As a competitive game, Wave Hokey carries a minimal risk of competitive toxicity and social comparison, though the game's design does not actively promote these. There are no monetization pressures or manipulative compulsion-loop mechanics.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Wave Hokey - GGJ17 safe for kids?

Ludograph gives Wave Hokey - GGJ17 a rating of 33/100. There are notable risks worth knowing before letting kids play.

How long should kids play Wave Hokey - GGJ17?

Our session recommendation for Wave Hokey - GGJ17 is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Wave Hokey - GGJ17?

As a competitive game, Wave Hokey carries a minimal risk of competitive toxicity and social comparison, though the game's design does not actively promote these. There are no monetization pressures or manipulative compulsion-loop mechanics.