LumiKin

We All End Up Alone

Nice Penguins|2016Educational

LumiScore

79

out of 100

Great for most ages — low engagement risks

Up to120min/day

Heads up

💸 Monthly cost: Free

Growth

66/100

Good

Growth Value

Risk

3/100

LOW

Engagement Patterns

Parent Pro-Tip

Engage in open discussions with your child about the game's themes of illness, life choices, and emotional management. Consider playing alongside them to provide support and context for the difficult topics explored.

Top Skills Developed

Problem Solving5/5
Spatial Awareness5/5
Strategic Thinking5/5
Critical Thinking5/5
Reading & Language5/5

Development Areas

CognitiveProblem solving, spatial awareness, strategic thinking, creativity, memory, and learning transfer. Weighted 50% of the Benefit Score.
84
Social & EmotionalTeamwork, communication, empathy, emotional regulation, and ethical reasoning. Weighted 30% of the Benefit Score.
70
Motor SkillsHand-eye coordination, fine motor control, reaction time, and physical activity. Weighted 20% of the Benefit Score.
15
Overall Benefit Score (BDS)66/100

What your child develops

We All End Up Alone offers a profound and empathetic experience, allowing players to step into the shoes of someone battling cancer. It fosters critical thinking, strategic planning, and emotional regulation as players manage daily life and confront their fears. The game encourages deep self-reflection on life's meaning and ethical choices, promoting empathy and understanding for those facing difficult health challenges.

Base: UnknownReviewed May 2026

Regulatory Compliance

Tap a badge for details. Grey = not yet assessed.

Compare this game

About this game

We All End Up Alone is a narrative and psychological game where you will live a daily battle without weapons : you will play someone who has just been diagnosed with cancer and will try to make it through. The game is blending everyday life management and exploration gameplay.