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We Need to Go Deeper

Review · Action · PC · macOS

We Need to Go Deeper

Reviewed: 22 May 2026

PC · macOS

Deli Interactive · 2017

Ludograph rating

A

Recommended

73 /100

06010030BenefitLow riskB 64 · R 16
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

64

Risk (RIS)

16

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.76
B2Social-emotional
0.57
B3Motor
0.45

We Need to Go Deeper is a highly cooperative roguelike that strongly encourages teamwork, communication, and strategic thinking as players work together to pilot a submarine and explore a dangerous undersea world. Its procedural generation and adaptive challenge foster learning and problem-solving skills.

Design risks

R1Compulsion-loop pressure
0.20
R2Monetization
0.00
R3Social risk
0.28

While primarily a cooperative experience, the game's design can lead to social obligation and potential frustration among teammates. Online play with strangers, though mitigated by no stranger chat, carries inherent social risks. There are minimal compulsion-loop design or monetization risks, and content risks are limited to cartoonish violence and mild suspense.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KNot yet assessed·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is We Need to Go Deeper safe for kids?

Ludograph gives We Need to Go Deeper a rating of 73/100, recommended for ages 13 and up. It scores well on developmental benefits with manageable risks.

What age is We Need to Go Deeper appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for We Need to Go Deeper, based on benefits, risks, and content review.

How long should kids play We Need to Go Deeper?

Our session recommendation for We Need to Go Deeper is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of We Need to Go Deeper?

While primarily a cooperative experience, the game's design can lead to social obligation and potential frustration among teammates. Online play with strangers, though mitigated by no stranger chat, carries inherent social risks. There are minimal compulsion-loop design or monetization risks, and content risks are limited to cartoonish violence and mild suspense.