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We Were Here

Review · Action · PlayStation 4 · Linux · macOS

We Were Here

Reviewed: 15 May 2026

PlayStation 4 · Linux · macOS · PC · Xbox One

Total Mayhem Games · 2017

Ludograph rating

A

Recommended

77 /100

06010030BenefitLow riskB 64 · R 3
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

64

Risk (RIS)

3

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.70
B2Social-emotional
0.70
B3Motor
0.40

We Were Here is a cooperative puzzle game that heavily relies on communication and teamwork. It challenges players' problem-solving and critical thinking skills as they navigate an abandoned castle, deciphering clues and relaying information to their partner. The game fosters effective communication and can help develop spatial awareness and strategic planning.

Design risks

R1Compulsion-loop pressure
0.07
R2Monetization
0.00
R3Social risk
0.00

The game's atmospheric thriller setting might be too intense for younger players due to fear and horror elements. While microtransactions are present, they do not appear to impact gameplay or create pay-to-win scenarios. The game requires significant cooperation and communication, which could be a source of frustration for some players.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
1.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is We Were Here safe for kids?

Ludograph gives We Were Here a rating of 77/100, recommended for ages 13 and up. It scores well on developmental benefits with manageable risks.

What age is We Were Here appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for We Were Here, based on benefits, risks, and content review.

How long should kids play We Were Here?

Our session recommendation for We Were Here is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of We Were Here?

The game's atmospheric thriller setting might be too intense for younger players due to fear and horror elements. While microtransactions are present, they do not appear to impact gameplay or create pay-to-win scenarios. The game requires significant cooperation and communication, which could be a source of frustration for some players.