LumiKin
We Were Here Forever

Review · Adventure · PC · PlayStation 4 · Xbox One

We Were Here Forever

By the LumiKin editors

Reviewed: 27 May 2026

PC · PlayStation 4 · Xbox One

Total Mayhem Games · 2022

LumiScore

77/100

Recommended

Growth (BDS)

63

Risk (RIS)

1

Daily limit

120min

Age guidance

Developmental benefits

B1Cognitive
0.66
B2Social-emotional
0.70
B3Motor
0.45

We Were Here Forever is a highly cooperative puzzle adventure that strongly promotes communication, teamwork, and critical thinking. Players must work together, using their problem-solving skills and spatial awareness, to navigate challenges and progress through the mysterious world of Castle Rock. The game encourages emotional regulation as players face sudden dangers and learn to communicate clearly under pressure, fostering positive social interaction.

Design risks

R1Dopamine pressure
0.00
R2Monetization
0.00
R3Social risk
0.06

The game presents a spine-tingling story with elements of fear and horror, featuring dark secrets and ancient powers. While not explicitly violent, the atmosphere and narrative can be intense for some players. However, it avoids common manipulative design mechanics, monetization pressures, and social risks, making it a relatively safe experience in those regards.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0–0/mo.
Avg playtime~9 hReviewedMay 2026How scores are calculated →

Parents ask…

Is We Were Here Forever safe for kids?

LumiKin gives We Were Here Forever a LumiScore of 77/100. It scores well on developmental benefits with manageable risks.

How long should kids play We Were Here Forever?

LumiKin's recommended play time for We Were Here Forever is Up to 2 hours/day, calibrated to the game's dopamine, monetization, and social-pressure profile.

What are the main risks of We Were Here Forever?

The game presents a spine-tingling story with elements of fear and horror, featuring dark secrets and ancient powers. While not explicitly violent, the atmosphere and narrative can be intense for some players. However, it avoids common manipulative design mechanics, monetization pressures, and social risks, making it a relatively safe experience in those regards.