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We Were Here Too

Review · Adventure · Linux · macOS · Xbox One

We Were Here Too

Reviewed: 21 Apr 2026

Linux · macOS · Xbox One · PlayStation 4 · PC

Total Mayhem Games · 2018

Ludograph rating

A

Recommended

73 /100

We Were Here Too is an adventure game that builds problem-solving and critical thinking through cooperative puzzles, though some challenges can be frustrating.

06010030BenefitLow riskB 61 · R 9
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

61

Risk (RIS)

9

Daily limit

120min

Age guidance

10+

Developmental benefits

B1Cognitive
0.66
B2Social-emotional
0.70
B3Motor
0.35

We Were Here Too excels in fostering critical communication and teamwork skills. Players must actively listen, describe, and strategize with their partner to solve complex, randomized puzzles. This cooperative design promotes problem-solving, strategic thinking, and adaptive learning within an immersive, mysterious environment.

Design risks

R1Compulsion-loop pressure
0.07
R2Monetization
0.00
R3Social risk
0.22

The primary risks involve potential frustration from challenging puzzles and the social obligation inherent in a co-operative, online-only game, where one player's break can impact the other. While there's a mild sense of fear and suspense from the 'dark, twisted mystery' setting, there are no significant monetization or social comparison risks.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.67

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KNot yet assessed·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is We Were Here Too safe for kids?

Ludograph gives We Were Here Too a rating of 73/100, recommended for ages 10 and up. It scores well on developmental benefits with manageable risks.

What age is We Were Here Too appropriate for?

Ludograph's rubric recommends a minimum age of 10+ for We Were Here Too, based on benefits, risks, and content review.

How long should kids play We Were Here Too?

Our session recommendation for We Were Here Too is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of We Were Here Too?

The primary risks involve potential frustration from challenging puzzles and the social obligation inherent in a co-operative, online-only game, where one player's break can impact the other. While there's a mild sense of fear and suspense from the 'dark, twisted mystery' setting, there are no significant monetization or social comparison risks.