LumiKin
We Were Here Too

Review · Adventure · Linux · macOS · Xbox One

We Were Here Too

By the LumiKin editors

Reviewed: 01 May 2026

Linux · macOS · Xbox One · PlayStation 4 · PC

Total Mayhem Games · 2018

LumiScore

73/100

Recommended

We Were Here Too is an adventure game that builds problem-solving and critical thinking through cooperative puzzles, though some challenges can be frustrating.

Growth (BDS)

61

Risk (RIS)

9

Daily limit

120min

Age guidance

10+

Developmental benefits

B1Cognitive
0.66
B2Social-emotional
0.70
B3Motor
0.35

We Were Here Too excels in fostering critical communication and teamwork skills. Players must actively listen, describe, and strategize with their partner to solve complex, randomized puzzles. This cooperative design promotes problem-solving, strategic thinking, and adaptive learning within an immersive, mysterious environment.

Design risks

R1Dopamine pressure
0.07
R2Monetization
0.00
R3Social risk
0.22

The primary risks involve potential frustration from challenging puzzles and the social obligation inherent in a co-operative, online-only game, where one player's break can impact the other. While there's a mild sense of fear and suspense from the 'dark, twisted mystery' setting, there are no significant monetization or social comparison risks.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0–0/mo.
Avg playtime~4 hReviewedApr 2026How scores are calculated →

Parents ask…

Is We Were Here Too safe for kids?

LumiKin gives We Were Here Too a LumiScore of 73/100, recommended for ages 10 and up. It scores well on developmental benefits with manageable risks.

What age is We Were Here Too appropriate for?

LumiKin's rubric recommends a minimum age of 10+ for We Were Here Too, based on benefits, risks, and content review.

How long should kids play We Were Here Too?

LumiKin's recommended play time for We Were Here Too is Up to 2 hours/day, calibrated to the game's dopamine, monetization, and social-pressure profile.

What are the main risks of We Were Here Too?

The primary risks involve potential frustration from challenging puzzles and the social obligation inherent in a co-operative, online-only game, where one player's break can impact the other. While there's a mild sense of fear and suspense from the 'dark, twisted mystery' setting, there are no significant monetization or social comparison risks.