Compare this game
World of Mixed Martial Arts 3

Review · Simulation · PC

World of Mixed Martial Arts 3

Reviewed: 21 May 2026

PC

Grey Dog Software · 2015

Ludograph rating

B

Good

60 /100

06010030BenefitLow riskB 44 · R 8
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

44

Risk (RIS)

8

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.74
B2Social-emotional
0.17
B3Motor
0.10

World of Mixed Martial Arts 3 offers significant cognitive benefits through its deep management simulation. Players will engage in complex problem-solving, strategic thinking, and critical analysis to manage their MMA company, fighters, and events. The game also enhances reading comprehension through detailed commentary and in-game information, and encourages learning transfer by applying management principles to a dynamic sports environment. Players will also develop emotional regulation skills by navigating high-pressure situations like contract negotiations and unexpected events.

Design risks

R1Compulsion-loop pressure
0.17
R2Monetization
0.00
R3Social risk
0.00

The game presents minimal risks related to compulsion-loop design, as it lacks aggressive variable reward loops, streak mechanics, or FOMO events. Monetization risks are virtually non-existent, with no microtransactions, loot boxes, or subscriptions. Social risks are also very low due to its single-player nature and absence of stranger chat. Content risks are limited to simulated, non-graphic violence inherent to the MMA theme.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is World of Mixed Martial Arts 3 safe for kids?

Ludograph gives World of Mixed Martial Arts 3 a rating of 60/100, recommended for ages 7 and up. It offers solid benefits but needs parental guidance on the risks.

What age is World of Mixed Martial Arts 3 appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for World of Mixed Martial Arts 3, based on benefits, risks, and content review.

How long should kids play World of Mixed Martial Arts 3?

Our session recommendation for World of Mixed Martial Arts 3 is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of World of Mixed Martial Arts 3?

The game presents minimal risks related to compulsion-loop design, as it lacks aggressive variable reward loops, streak mechanics, or FOMO events. Monetization risks are virtually non-existent, with no microtransactions, loot boxes, or subscriptions. Social risks are also very low due to its single-player nature and absence of stranger chat. Content risks are limited to simulated, non-graphic viol