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Worms

Review · Action · Xbox 360 · Game Boy · PlayStation

Worms

Reviewed: 15 May 2026

Xbox 360 · Game Boy · PlayStation · Classic Macintosh · iOS · PC · SNES · SEGA Saturn · Jaguar · Commodore / Amiga · Genesis

Team17 Digital · 1995

Ludograph rating

B

Good

64 /100

06010030BenefitLow riskB 48 · R 4
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

48

Risk (RIS)

4

Daily limit

120min

Age guidance

9+

Developmental benefits

B1Cognitive
0.72
B2Social-emotional
0.03
B3Motor
0.55

Worms is a classic turn-based strategy game that strongly develops cognitive skills such as problem-solving, spatial awareness, strategic thinking, and critical thinking. Players must plan their moves carefully, consider weapon trajectories, and adapt to destructible environments. It also enhances hand-eye coordination and fine motor skills through precise aiming.

Design risks

R1Compulsion-loop pressure
0.07
R2Monetization
0.00
R3Social risk
0.06

The game has minimal risks. While competitive, it lacks features that promote social toxicity or manipulation. Content risks are low, with cartoonish violence. There are no monetization pressures or manipulative compulsion loops.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Worms safe for kids?

Ludograph gives Worms a rating of 64/100, recommended for ages 9 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Worms appropriate for?

Ludograph's rubric recommends a minimum age of 9+ for Worms, based on benefits, risks, and content review. That is more lenient than ESRB T: industry ratings reflect content intensity, while ours also weighs how the game is designed to be played.

How long should kids play Worms?

Our session recommendation for Worms is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Worms?

The game has minimal risks. While competitive, it lacks features that promote social toxicity or manipulation. Content risks are low, with cartoonish violence. There are no monetization pressures or manipulative compulsion loops.