Compare this game
WWE '13

Review · Arcade · PlayStation 3 · Wii · Xbox 360

WWE '13

Reviewed: 28 May 2026

PlayStation 3 · Wii · Xbox 360

Yuke's Co · 2012

Ludograph rating

B

Good

61 /100

06010030BenefitLow riskB 47 · R 12
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

47

Risk (RIS)

12

Daily limit

Age guidance

17+

Developmental benefits

B1Cognitive
0.58
B2Social-emotional
0.10
B3Motor
0.75

WWE '13 offers engaging gameplay that develops hand-eye coordination, fine motor skills, and reaction time. Its creation suite fosters creativity, allowing players to design their own Superstars and events. The game also provides a historical narrative, allowing players to 'relive' and learn about the iconic 'Attitude Era' of WWE.

Design risks

R1Compulsion-loop pressure
0.17
R2Monetization
0.00
R3Social risk
0.17

The game features simulated wrestling violence and some strong language, consistent with its 'Attitude Era' theme. Competitive play, especially online, could expose players to competitive toxicity. However, it avoids manipulative design mechanics and monetization pressures.

Content (not in risk score)

R4.1Violence Level
1.00
R4.2Sexual Content
0.00
R4.3Language
0.67
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is WWE '13 safe for kids?

Ludograph gives WWE '13 a rating of 61/100, recommended for ages 17 and up. It offers solid benefits but needs parental guidance on the risks.

What age is WWE '13 appropriate for?

Ludograph's rubric recommends a minimum age of 17+ for WWE '13, based on benefits, risks, and content review. That is stricter than ESRB T, because our assessment weighs behavioral design risks, not just content.

How long should kids play WWE '13?

We don't publish a daily session budget for WWE '13: its design-risk score sits in our highest band, where limiting time alone doesn't address the risks. For children we suggest choosing an alternative instead.

What are the main risks of WWE '13?

The game features simulated wrestling violence and some strong language, consistent with its 'Attitude Era' theme. Competitive play, especially online, could expose players to competitive toxicity. However, it avoids manipulative design mechanics and monetization pressures.