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Zombie Run [DEMO]

Review · Action · Web

Zombie Run [DEMO]

Reviewed: 25 Jun 2026

Web

CreationStation · 2023

Ludograph rating

D

Caution

33 /100

06010030BenefitLow riskB 20 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

20

Risk (RIS)

0

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.14
B2Social-emotional
0.00
B3Motor
0.65

Zombie Run [DEMO] offers a straightforward action experience that primarily develops hand-eye coordination and reaction time through its core shooting and movement mechanics.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

The game involves shooting zombies, which contributes to a moderate violence level. As a simple demo, it lacks deeper cognitive, social-emotional, or creative engagement. There are no indicated monetization or social risks.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Zombie Run [DEMO] safe for kids?

Ludograph gives Zombie Run [DEMO] a rating of 33/100, recommended for ages 13 and up. There are notable risks worth knowing before letting kids play.

What age is Zombie Run [DEMO] appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for Zombie Run [DEMO], based on benefits, risks, and content review.

How long should kids play Zombie Run [DEMO]?

Our session recommendation for Zombie Run [DEMO] is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Zombie Run [DEMO]?

The game involves shooting zombies, which contributes to a moderate violence level. As a simple demo, it lacks deeper cognitive, social-emotional, or creative engagement. There are no indicated monetization or social risks.