
Cadaver (itch)
LumiScore
Crecimiento
38/100
Valor de Crecimiento
- Resolución de Problemas
- Conciencia Espacial
- Pensamiento Estratégico
Riesgo
BAJO
Patrones de Interacción
Presión mínima para gastar o jugar en exceso.
Atención
Consejo experto para padres
Set clear time boundaries before play begins
Principales habilidades desarrolladas
Áreas de desarrollo
Representación?¿Qué tan diversos son los personajes del juego en cuanto a género y etnia? Mayor = representación más auténtica. Solo se muestra — no afecta la recomendación de tiempo.
Test de Bechdel?El test de Bechdel comprueba si un juego tiene al menos dos personajes femeninos con nombre que hablan entre sí sobre algo que no sea un hombre. Una medida sencilla de representación.— N/A — no hay personajes con nombre
No characters or dialogue present in this abstract puzzle game about grave management.
Consejo experto para padres
Cadaver's score-based puzzle format can be genuinely engaging for strategic thinkers. Use this as an opportunity to discuss planning ahead and managing competing priorities. After a session, ask your child to explain their strategy: 'How did you decide when to remove graves? What made you keep families together?' This reinforces the critical thinking and ethical reasoning the game encourages, helping transfer these skills beyond the screen.
Lo que tu hijo/a desarrolla
Cadaver is a resource management puzzle game that develops strategic planning and spatial reasoning. Players must balance building graves, managing expired graves marked by spirits, and maintaining family connections for grave rejuvenation. The game requires juggling multiple variables: scoring points through grave construction, timing spirit removal to free space while managing defensive strength, and considering ethical dimensions around premature removal. This creates meaningful cognitive load involving problem-solving (optimizing grave placement and timing), spatial awareness (managing board layout), strategic thinking (balancing offense and defense), and some critical thinking around ethical trade-offs. Memory and attention are needed to track family groupings and grave states. The adaptive challenge increases naturally as more graves accumulate.
Cumplimiento normativo
Toca una insignia para ver detalles. Gris = aún no evaluado.
Sobre este juego
Get as many points as possible by building many graves Expired graves are signalled by a spirit, click on the grave to remove it. The spirit leaves with the gravestone, allowing you to build more graves, but weakening your establishment's defences against the spirit world.