
Diablo II
LumiScore
Crecimiento
56/100
Valor de Crecimiento
- Pensamiento Estratégico
- Lectura y Lenguaje
- Matemáticas y Sistemas
Riesgo
BAJO
Patrones de Interacción
Presión mínima para gastar o jugar en exceso.
Atención
Consejo experto para padres
Parents should monitor gameplay for content suitability and encourage breaks to prevent over-engagement with the addictive loot mechanics. Discussing the game's themes and the importance of balanced play can help mitigate potential risks.
Principales habilidades desarrolladas
Áreas de desarrollo
Representación?¿Qué tan diversos son los personajes del juego en cuanto a género y etnia? Mayor = representación más auténtica. Solo se muestra — no afecta la recomendación de tiempo.
Test de Bechdel?El test de Bechdel comprueba si un juego tiene al menos dos personajes femeninos con nombre que hablan entre sí sobre algo que no sea un hombre. Una medida sencilla de representación.— No supera el test
While Diablo II features multiple named female characters such as Akara, Kashya, Fara, Asheara, Jamella, Malah, and Anya, none of them are observed to have a direct conversation or interaction with each other within the game's narrative or scenes; their interactions are almost exclusively with the player character.
Lo que tu hijo/a desarrolla
Diablo II challenges players with strategic decision-making in character development and tactical combat, fostering critical thinking and problem-solving skills as they overcome increasingly difficult demonic foes. The extensive lore and item descriptions enhance reading comprehension, while the complex mathematical systems underlying character stats encourage analytical thinking.
Cumplimiento normativo
Toca una insignia para ver detalles. Gris = aún no evaluado.
Sobre este juego
Diablo II is an action role-playing hack and slash video game developed by Blizzard North and published by Blizzard Entertainment in 2000 for Microsoft Windows, Classic Mac OS, and Mac OS X. The game, with its dark fantasy and horror themes, was conceptualized and designed by David Brevik and Erich Schaefer, who with Max Schaefer acted as project leads on the game.