LumiKin
Metacritic 38

Making History II: The War of the World

Muzzy Lane Software|2010StrategySimulationIndie
macOSPCLinux

LumiScore

67

out of 100

Appropriate for most ages with parental supervision

120min/día recomendados

Atención

💸 Coste mensual: Gratis

Crecimiento

50/100

Bueno

Valor de Crecimiento

Riesgo

0/100

BAJO

Patrones de Interacción

Consejo experto para padres

Parents should view Making History II as a complex educational tool. Encourage your child to discuss the historical events, economic principles, and strategic decisions they make in the game. While the game itself has natural stopping points, its depth can lead to long play sessions, so help your child manage their screen time effectively. Discuss the ethical implications of their in-game decisions, such as managing populations or engaging in espionage, to foster critical thinking about real-world issues.

Principales habilidades desarrolladas

Resolución de Problemas5/5
Pensamiento Estratégico5/5
Pensamiento Crítico5/5
Matemáticas y Sistemas5/5
Transferencia de Aprendizaje5/5

Áreas de desarrollo

CognitivoResolución de problemas, conciencia espacial, pensamiento estratégico, creatividad, memoria y transferencia de aprendizaje. Pesa el 50% del Benefit Score.
84
Social y EmocionalTrabajo en equipo, comunicación, empatía, regulación emocional y razonamiento ético. Pesa el 30% del Benefit Score.
17
Habilidades MotricesCoordinación ojo-mano, control motor fino, tiempo de reacción y actividad física. Pesa el 20% del Benefit Score.
15
Puntuación General de Beneficios (BDS)50/100

Lo que tu hijo/a desarrolla

Making History II: The War of the World offers a rich and complex grand strategy experience that significantly develops cognitive skills. Players engage in deep problem-solving, strategic thinking, and critical analysis as they manage nations, economies, and military campaigns during WWII. The extensive economic and logistical systems foster strong mathematical and systems thinking, while the adaptive AI and varied historical outcomes promote learning transfer and creative problem-solving. It provides a unique opportunity to understand historical contexts and the complexities of international relations.

Base: DesconocidoTiempo de juego: ~5hRevisado may 2026

Cumplimiento normativo

Toca una insignia para ver detalles. Gris = aún no evaluado.

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Sobre este juego

MAKING HISTORY II: The War of the World gives players the power to take full control of your nation, their colonies, regions, cities, and military units during the time leading up to and during the Second World War. Transform your cities into centers of industry and technology by developing production and research facilities.