
Beholder
LumiScore
Wachstum
46/100
Wachstumswert
- Kritisches Denken
- Ethisches Denken
- Problemlösung
Risiko
GERING
Nutzungsmuster
Minimaler Druck, Geld auszugeben oder übermäßig zu spielen.
Achtung
Eltern-Profi-Tipp
Play the first hour alongside your teen and discuss Carl's initial dilemmas together
Top-Fähigkeiten, die entwickelt werden
Entwicklungsbereiche
Repräsentation?Wie vielfältig die Charaktere des Spiels in Bezug auf Geschlecht und Ethnizität sind. Höher = authentischere Darstellung. Nur zur Anzeige – beeinflusst die Zeit-Empfehlung nicht.
Bechdel-Test?Der Bechdel-Test prüft, ob ein Spiel mindestens zwei benannte weibliche Figuren hat, die miteinander über etwas anderes als einen Mann sprechen. Ein einfaches Maß für Repräsentation.— N/A – keine benannten Charaktere.
Single-player strategy game focused on landlord-tenant surveillance dynamics rather than character relationships
Eltern-Profi-Tipp
This collaborative approach helps you gauge your child's readiness for the game's moral complexity while modeling ethical reasoning. Discussing the impossible choices out loud—'Should Carl report the tenant to save his family or protect an innocent person?'—transforms gameplay into a guided ethics lesson. You'll be able to assess whether your teen is engaging thoughtfully or feeling overwhelmed, and establish a dialogue for processing the heavier themes. The game's slow-paced, reading-heavy nature makes it ideal for shared play, and your involvement signals that these moral questions deserve serious consideration rather than quick, thoughtless decisions.
Was dein Kind entwickelt
Beholder excels as an ethical reasoning simulator, offering exceptional critical thinking development through its morally complex surveillance gameplay. Players must constantly evaluate competing obligations—family welfare, tenant safety, government demands, and personal ethics—making it one of the strongest games for developing ethical reasoning (5/5) and critical thinking (5/5). The strategic planning required to manage time, resources, and information gathering builds strong strategic thinking (4/5) and problem-solving (4/5) skills. The game's heavy reading requirements and nuanced dialogue develop reading comprehension (4/5), while the multiple-ending structure and consequence system create strong learning transfer (4/5) as players reflect on cause-and-effect relationships. Empathy development (4/5) emerges naturally from understanding tenants' personal struggles and circumstances, while emotional regulation (3/5) is practiced through managing the stress of impossible moral choices. This is a rare example of a game that treats players as mature thinkers capable of wrestling with genuine ethical complexity.
Rechtliche Vorgaben
Tippe auf ein Symbol für Details. Grau = noch nicht bewertet.
Über dieses Spiel
If someone has to live in the totalitarian society, that person has to work not to become a victim of it. Carl, a state-appointed landlord, has to spy on the tenants and to receive orders from the government.