
Reboot -Demo Version
LumiScore
Wachstum
42/100
Wachstumswert
- Problemlösung
- Räumliches Denken
- Anpassbare Herausforderung
Risiko
GERING
Nutzungsmuster
Minimaler Druck, Geld auszugeben oder übermäßig zu spielen.
Achtung
Eltern-Profi-Tipp
Set clear session time limits before play begins
Top-Fähigkeiten, die entwickelt werden
Entwicklungsbereiche
Repräsentation?Wie vielfältig die Charaktere des Spiels in Bezug auf Geschlecht und Ethnizität sind. Höher = authentischere Darstellung. Nur zur Anzeige – beeinflusst die Zeit-Empfehlung nicht.
Bechdel-Test?Der Bechdel-Test prüft, ob ein Spiel mindestens zwei benannte weibliche Figuren hat, die miteinander über etwas anderes als einen Mann sprechen. Ein einfaches Maß für Repräsentation.— N/A – keine benannten Charaktere.
Demo platformer with minimal or no narrative content and character interaction
Eltern-Profi-Tipp
While this game has excellent natural stopping points between levels and no manipulative hooks, the 'just one more try' nature of challenging platformers can still lead to extended sessions. Establishing time boundaries upfront—such as '3 attempts at this level then we're done'—helps children practice self-regulation while enjoying the legitimate skill-building challenge. The game's demo status means limited content, making this easier to manage.
Was dein Kind entwickelt
This Celeste-inspired 2D platformer delivers strong cognitive and motor skill development through precision-based gameplay. Players develop excellent problem-solving skills (4/5) by analyzing level layouts and discovering optimal paths through challenging obstacles. Spatial awareness (4/5) is heavily exercised as players must judge distances, trajectories, and timing for jumps and movements. The game provides robust adaptive challenge (4/5) typical of precision platformers, with difficulty that scales naturally as players progress. Strategic thinking (3/5) emerges as players plan routes and learn enemy patterns, while memory and attention (3/5) are engaged through pattern recognition and recall of level layouts. The genre requires strong motor skills: hand-eye coordination (4/5) and reaction time (4/5) are core to success, with fine motor control (3/5) needed for precise inputs. The game also builds emotional regulation (2/5) as players learn to manage frustration and persist through difficult sections—a valuable life skill. Learning transfer (3/5) is moderate, as the spatial reasoning and persistence skills apply beyond gaming.
Rechtliche Vorgaben
Tippe auf ein Symbol für Details. Grau = noch nicht bewertet.
Über dieses Spiel
A little 2D platformer game inspired by Celeste. Just for experimental stuff.