
Soulcalibur
LumiScore
Crecimiento
40/100
Valor de Crecimiento
- Coordinación Ojo-Mano
- Tiempo de Reacción
- Conciencia Espacial
Riesgo
BAJO
Patrones de Interacción
Presión mínima para gastar o jugar en exceso.
Atención
Consejo experto para padres
Play alongside your child in local versus mode — it is a natural setting to discuss winning and losing with good sportsmanship. If your child is under 10, preview the character roster first, as a few designs are more revealing than the combat trailer suggests.
Principales habilidades desarrolladas
Áreas de desarrollo
Representación?¿Qué tan diversos son los personajes del juego en cuanto a género y etnia? Mayor = representación más auténtica. Solo se muestra — no afecta la recomendación de tiempo.
Test de Bechdel?El test de Bechdel comprueba si un juego tiene al menos dos personajes femeninos con nombre que hablan entre sí sobre algo que no sea un hombre. Una medida sencilla de representación.— No supera el test
While Soulcalibur features multiple named female characters like Sophitia, Taki, and Ivy, the game's narrative structure (as a 1990s fighting game) does not provide substantial direct dialogue or interaction between them that is primarily about something other than a male character or the game's central, malevolent entity, Soul Edge.
Lo que tu hijo/a desarrolla
Soulcalibur is an exceptionally demanding game for hand-eye coordination and reaction time, requiring players to read opponent animations, time blocks and counters to the frame, and manage three-dimensional spacing simultaneously. Strategic depth comes from learning character move sets, recognizing attack strings, and adapting to different opponent styles — skills that build genuine pattern recognition and working memory. Local multiplayer fosters positive face-to-face competition and teaches children to manage frustration and lose gracefully in a low-stakes, social setting.
Cumplimiento normativo
Toca una insignia para ver detalles. Gris = aún no evaluado.
Sobre este juego
Soulcalibur (ソウルキャリバー, Sōrukyaribā) is a weapon-based 3D fighting game developed by Project Soul and produced by Namco. It is the second game in the Soulcalibur series, preceded by Soul Edge in December 1995.