
The Walking Dead: 400 Days
LumiScore
Wachstum
42/100
Wachstumswert
- Ethisches Denken
- Lesen & Sprache
- Einfühlungsvermögen
Risiko
GERING
Nutzungsmuster
Minimaler Druck, Geld auszugeben oder übermäßig zu spielen.
Achtung
Eltern-Profi-Tipp
Watch or play the first vignette alongside your teen before letting them play solo.
Top-Fähigkeiten, die entwickelt werden
Entwicklungsbereiche
Repräsentation?Wie vielfältig die Charaktere des Spiels in Bezug auf Geschlecht und Ethnizität sind. Höher = authentischere Darstellung. Nur zur Anzeige – beeinflusst die Zeit-Empfehlung nicht.
Bechdel-Test?Der Bechdel-Test prüft, ob ein Spiel mindestens zwei benannte weibliche Figuren hat, die miteinander über etwas anderes als einen Mann sprechen. Ein einfaches Maß für Repräsentation.— Besteht den Test
Multiple named female characters across the five vignettes interact with each other about survival, moral choices, and circumstances beyond men.
Eltern-Profi-Tipp
Sitting through the opening story together gives you a shared reference point for the moral choices the game poses — 'Would you have done what Vince did?' — and lets you gauge whether the horror and violence level is comfortable for your child before they continue alone. It also opens a natural conversation about the ethical themes that are the game's real strength.
Was dein Kind entwickelt
400 Days is an unusually strong vehicle for ethical reasoning and empathy in its target age group. Its five interlocking vignettes each present a distinct survivor facing life-or-death moral dilemmas — whether to steal food, whether to trust a stranger, whether to sacrifice one person to save others. Because the player must actively choose, they are not passive observers but moral agents, which research suggests deepens perspective-taking and consequentialist thinking. The branching narrative rewards careful reading and attentive memory, as details from one story ripple into others. The series' celebrated character writing, particularly its diverse ensemble that includes women, people of color, and older adults in complex, dignified roles, models a broad range of human experience. The DLC's short runtime and chapter structure make it one of the most accessible entry points into narrative game design.
Rechtliche Vorgaben
Tippe auf ein Symbol für Details. Grau = noch nicht bewertet.
Über dieses Spiel
Centered on a truck stop on a Georgia highway, this DLC episode for Season One of The Walking Dead by Telltale Games tells five linked stories of survival in the wake of the zombie apocalypse. From day 1 of the undead plague to 400 days later, The Walking Dead: 400 Days offers more of the horror and human drama of Robert Kirkman and Telltale’s award-winning series.