
Untitled Platformer
LumiScore
Crecimiento
29/100
Valor de Crecimiento
- Resolución de Problemas
- Conciencia Espacial
- Coordinación Ojo-Mano
Riesgo
BAJO
Patrones de Interacción
Presión mínima para gastar o jugar en exceso.
Atención
Consejo experto para padres
Before your child plays, mention that this is a university student's project — discussing what it takes to design and build a game can spark curiosity about game development as a creative discipline.
Principales habilidades desarrolladas
Áreas de desarrollo
Representación?¿Qué tan diversos son los personajes del juego en cuanto a género y etnia? Mayor = representación más auténtica. Solo se muestra — no afecta la recomendación de tiempo.
Test de Bechdel?El test de Bechdel comprueba si un juego tiene al menos dos personajes femeninos con nombre que hablan entre sí sobre algo que no sea un hombre. Una medida sencilla de representación.— No supera el test
The only named character is Barry (male); no female characters with speaking roles or named interactions are evident from the available description.
Consejo experto para padres
Framing the game as a learning artefact encourages your child to think critically about design choices (level layout, difficulty, humour) rather than consuming it passively, turning play into a genuine creative-thinking exercise and potentially inspiring interest in coding or game design.
Lo que tu hijo/a desarrolla
Untitled Platformer is a student-made PC platformer starring Barry, a reluctant king more interested in his sandwich than saving his kingdom. At its core it exercises the foundational cognitive skills of a good platformer: spatial awareness (reading jump distances, platforms, and hazards), hand-eye coordination, and reaction time. The comedic framing — a hero who genuinely doesn't want to be heroic — offers a light touch of narrative empathy and ethical reflection as players observe a reluctant protagonist pushed into responsibility. Because it is a university project, it is free of all monetisation pressure, advertising, and manipulative retention mechanics, making it one of the cleanest possible screen-time investments from a risk standpoint. Level-to-level progression naturally builds learning transfer and modest problem-solving as players internalise movement patterns and enemy behaviours.
Cumplimiento normativo
Toca una insignia para ver detalles. Gris = aún no evaluado.
Sobre este juego
Play as Barry, the King of Aureon, who now has to save his kingdom from the evil Universal Brotherhood... whom have plans of poisoning the lands with darkness, but all Barry really cares about is his sandwichThis is a Uni Major project, Will be verry thankful that you fill out the survey once played in order to assist in our development.