
Card Deck Stone - TCG / CCG card game
LumiScore
out of 100
Appropriate for most ages with parental supervision
Utveckling
38/100
Utvecklande
Utvecklingsvärde
Risk
3/100
LÅG
Engagemangsmönster
Obs
Föräldratips
Card Deck Stone is a highly recommended game for developing strategic thinking and problem-solving skills. Its clear match-based structure provides natural stopping points, making it easy to manage screen time. With no in-app purchases, subscriptions, or social chat, it offers a safe and engaging experience for children interested in card games.
Fördelar
Viktiga färdigheter som barnet utvecklar
Utvecklingsområden
Vad ditt barn utvecklar
Card Deck Stone offers significant cognitive benefits, particularly in strategic thinking, problem-solving, and critical thinking, which are core to its gameplay. Players will also develop reading comprehension and memory skills through engaging with card effects and game states. The deck-building aspect encourages creativity and planning. Its 'easy to learn, hard to master' design supports learning transfer and adaptive challenge.
Risker
Varierande belöningar, 'streaks', FOMO-händelser och andra mekanismer för att öka engagemanget
Köp i appar, "pay-to-win"-element och uppmaningar att spendera pengar
Sociala förpliktelser, giftig tävlingskultur, interaktion med främlingar
Våld, språkbruk och andra innehållsfaktorer – sammanhanget beror på ålder
Risker med innehåll visas separat och påverkar inte speltidsrekommendationen.
Att ha koll på
The game presents minimal risks. As a competitive card game, there's a slight potential for competitive toxicity, but the absence of direct player communication and monetization manipulation keeps overall risks very low. There are no identified content risks, and dopamine manipulation is minimal, primarily related to the inherent collection aspect of a TCG without manipulative mechanics like loot boxes or variable reward frequencies.
Identifierade taktiker
✓ Inga manipulativa taktiker upptäckta
Fullständiga betyg
Scored today · Last updated today
BDS — Nyttopoäng
Kognitiv ×0.50 + Social ×0.30 + Motorisk ×0.20
38/100
RIS — Riskpoäng
Dopamin ×0.45 + Monetarisering ×0.30 + Social ×0.25
3/100
Regelefterlevnad
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