
Doron
LumiScore
Utveckling
41/100
Utvecklingsvärde
- Rumsuppfattning
- Problemlösning
- Anpassningsbar utmaning
Risk
LÅG
Engagemangsmönster
Minimal press att spendera eller spela överdrivet.
Obs
Föräldratips
Set clear time boundaries before play begins (e.g., 'You can play until you finish this level, then we'll take a break'). Since Doron has natural stopping points at level completion, use these as transition moments.
Viktiga färdigheter som barnet utvecklar
Utvecklingsområden
Representation?Hur varierande karaktärerna i spelet är gällande kön och etnicitet. Högre = mer autentisk representation. Endast visning – påverkar inte tidsrekommendationen.
Bechdel-testet?Bechdel-testet kontrollerar om spelet har minst två namngivna kvinnliga karaktärer som pratar med varandra om något annat än en man. Ett enkelt mått på representation.— Ej tillämpligt – inga namngivna karaktärer
Abstract platformer with drones as the main mechanic; no characters or narrative to evaluate.
Föräldratips
Encourage your child to verbally explain their navigation strategy before attempting difficult sections—this transforms implicit spatial reasoning into explicit problem-solving practice and strengthens learning transfer to other domains like geometry or real-world navigation.
Vad ditt barn utvecklar
Doron is a student-developed 3D platformer that emphasizes spatial navigation through a cyclopean city using drone mechanics. The game strongly develops spatial awareness (5/5) as players must navigate complex three-dimensional environments, and offers solid problem-solving challenges (4/5) in figuring out flight paths and obstacle navigation. The adaptive challenge (4/5) comes from increasingly complex level designs. Motor skill development is notable with high demands on hand-eye coordination, fine motor control, and reaction time (all 4/5) required for precise drone piloting. The game provides good learning transfer opportunities (3/5) as the spatial reasoning and physics understanding can apply to real-world drone operation and 3D navigation tasks. Strategic thinking and critical thinking (3/5 each) emerge from route planning and analyzing environmental challenges. As a student project 'toy,' it offers a focused, pure gameplay experience without the distractions of monetization or social pressure.
Regelefterlevnad
Klicka på en symbol för detaljer. Grå = ej utvärderad än.
Om spelet
DORON is a toy made during begining of our second year at ICAN paris. In this strange world, unknown by many.